Has there ever before been a game where the control mechanic of the game is interwoven into the plot and doubles as the point of the story?
It's incredible to me that the story of the game centers around a man taking the dead body of a woman to a forbidden land and doing the dirty work of a God to hopefully resurrect her. He will not accept that she's dead and fights to bring her back to life. Whereas you, as a player, goes about defeating the colossi in the forbidden land by scaling them, hanging on for dear life, and hoping not to get flung to the ground and stomped.
What I'm saying here is: Both the point of the story and the mechanic of the game itself revolve around the idea: "Hold on, don't let go."
The main character's position in the story is also the literal control tactic you used to beat the game.
"Hold on, don't let go."
That blows my mind.
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