Are we hitting 'open world fatigue'? Or do players still crave massive maps with endless side quests?

Open world games have been a dominant trend for over a decade now—from Skyrim and Witcher 3 to Elden Ring and Tears of the Kingdom. But lately, I’ve seen more people saying they’re getting tired of huge maps filled with icons and filler content.

Personally, I love the freedom, but sometimes I miss tighter, more focused experiences with clear direction and pacing.

Do you think open world games are becoming too bloated?

What’s the perfect balance between freedom and structure?

Any recent games that nailed this formula for you?

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