As said in the title. Having 30-45 minute long sections where you are unable to save is bad game design, and even worse is when games don't let you save wherever or whenever you want.
I'm aware that it's a "gameplay reason" or whatever other bullshit you want to say, but being unable to save for extreme stretches of time is the most backwards ass thing in gaming. Being completely unable to, say, load a game up and play for 15 minutes and then save wherever you are should be in 99% of games.
And no, I'm not a fucking dumbass, I know why some games can't let you save wherever you want, but I'm not talking about Dead Space or Resident Evil or whatever else does it. I'm talking about RPG games where there's no damn excuse other than the devs didn't want to put it in. If there is a legitimate reason why it's not possible, please tell me, because Pokémon has been doing it since the first fucking game and they rarely have problems with saving as far as I've experienced. Almost every Dragon Quest game I've ever played let's me save wherever, and if I can't save there it tells me and I know to leave or finish that portion before I'm allowed again.
[link] [comments]